MediaWiki API result

This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.

Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

See the complete documentation, or the API help for more information.

{
    "batchcomplete": "",
    "continue": {
        "lecontinue": "2025-12-20 19:48:42+00|18",
        "continue": "-||"
    },
    "query": {
        "logevents": [
            {
                "logid": 28,
                "ns": 0,
                "title": "Computer Core",
                "pageid": 22,
                "logpage": 22,
                "revid": 47,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Admin",
                "timestamp": "2025-12-20T20:48:21Z",
                "comment": "Created page with \"Computer Core The computer core grants access to special combat focused abilities.  Configurations The computer core inherits its configuration from the type of ship core you have chosen. So for instance, a tactical ship core will have a computer core in the tactical configuration.  Each configuration can use 3 of its own type of ability, 1 of the other types and universal typed abilities. A standard core with no speciality can use up to 2 of a speciality type's abilitie...\""
            },
            {
                "logid": 27,
                "ns": 0,
                "title": "Cloaking Device",
                "pageid": 21,
                "logpage": 21,
                "revid": 46,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Admin",
                "timestamp": "2025-12-20T20:47:06Z",
                "comment": "Created page with \"The cloaking device hides your ship from others view, jams their sensors and prevents their targeting systems from locking on. It requires a ship core to function, and enough energy.  If you fire any weapon from your ship, or take too much damage while cloaked, you will decloak. If you decloaked from damage, the cloaking device will take significantly longer to recharge.  Wire inputs      Activate - Activates the cloaking device.\""
            },
            {
                "logid": 26,
                "ns": 0,
                "title": "Forcefield Emitter",
                "pageid": 20,
                "logpage": 20,
                "revid": 45,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Admin",
                "timestamp": "2025-12-20T20:46:54Z",
                "comment": "Created page with \"The forcefield emitter projects a solid energy barrier around itself, allowing you to block off areas of your ship/station. You can either place an emitter down which will automatically detect the size of its surroundings and create a forcefield wall, or you can right click an existing prop with the forcefield tool to convert it into a forcefield.  Wire inputs      Activate - Turns the forcefield on or off.     Level - Sets the strength of the forcefield, between 1 and 1...\""
            },
            {
                "logid": 25,
                "ns": 0,
                "title": "Sensor Array",
                "pageid": 19,
                "logpage": 19,
                "revid": 44,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Admin",
                "timestamp": "2025-12-20T20:46:41Z",
                "comment": "Created page with \"The sensor array gives you a way to determine your enemy's hull strength, shield strength and if applicable, armour strength.  Wire inputs/outputs It has one wire input, the target entity you want information about. If you target a ship core, you'll get the whole ship's health and its shield generator's status too if it has one.  As for outputs, it depends on what you wired as the target.      Health - The amount of hull strength the target has.     Max Health - The maxi...\""
            },
            {
                "logid": 24,
                "ns": 0,
                "title": "Transporters",
                "pageid": 18,
                "logpage": 18,
                "revid": 43,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Admin",
                "timestamp": "2025-12-20T20:42:20Z",
                "comment": "Created page with \"Transporter Pad The transporter pad is a Star Trek stlye transporter, with 6 individual pads. Each pad can beam in an entity to it.  Wire inputs      Beam to pads - Beams all target entities to the transporter pad.     Beam from pads - Beams any entities on the transporter pad to the input vector destination.     Beam to vector - Beams the first target entity to the input vector destination.     Energise pad - Beams up the target for the given pad, e.g. firing 2 beams up...\""
            },
            {
                "logid": 23,
                "ns": 0,
                "title": "Ship Drives",
                "pageid": 17,
                "logpage": 17,
                "revid": 42,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Admin",
                "timestamp": "2025-12-20T20:40:20Z",
                "comment": "Created page with \"The ship drive provides a way to teleport ships or stations to other parts of the map. The drive does not require power.  Wire inputs      Activate - Tells the drive to jump to the destination vector.     Destination - Tells the drive where to warp to.     Angle Offset - Input an angle to rotate the ship by when it next jumps. Rotation is done with world angles.\""
            },
            {
                "logid": 22,
                "ns": 0,
                "title": "Ship Core",
                "pageid": 16,
                "logpage": 16,
                "revid": 41,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Admin",
                "timestamp": "2025-12-20T20:38:39Z",
                "comment": "Created page with \"The ship core is vital to any ship that wants to take part in combat. With it installed, all your ship's props will have a combined health instead of being destroyed piece by piece. All of the weapon entities here need a ship core to be able to fire.  If you use all weapons of the same type (e.g all phaser beams/turrets) then you gain a 20% damage bonus to those weapons. This applies only to Ion lasers, beam emitters, phaser emitters and turrets.  Wire inputs      Enable...\""
            },
            {
                "logid": 21,
                "ns": 0,
                "title": "TSCM Entities",
                "pageid": 15,
                "logpage": 15,
                "revid": 37,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Admin",
                "timestamp": "2025-12-20T20:23:54Z",
                "comment": "Created page with \"List of TSCM Entities (does not include Stargazer, shuttles, personal weapons):  *[[Ship Core]] *[[Ship Drive|Ship Drives]] *[[Transporter Pad]] *[[Sensor Array]] *[[Forcefield Emitter]] *[[Cloaking Device]] *[[Starship Shield|Shields]] *[[Computer Core]] *[[Weapons#Ion Laser]] *Keeper Laser *Pulsar Emitter *Ship Cannon *Pulse Emitter *Phaser *Torpedo Launcher *Tractor Beam *Beam Emitter *Ship Turret *Cruise Missile Launcher *SAM Launcher\""
            },
            {
                "logid": 20,
                "ns": 2,
                "title": "User:The17thDoctor",
                "pageid": 0,
                "logpage": 0,
                "params": {
                    "userid": 4
                },
                "type": "newusers",
                "action": "create",
                "user": "The17thDoctor",
                "timestamp": "2025-12-20T20:01:51Z",
                "comment": ""
            },
            {
                "logid": 19,
                "ns": 0,
                "title": "History",
                "pageid": 14,
                "logpage": 14,
                "revid": 36,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Admin",
                "timestamp": "2025-12-20T19:51:42Z",
                "comment": "Created page with \"The server has been in existence since 2011.   === Major Events ===\""
            }
        ]
    }
}