Shields are the first layer of defence in ship combat.

Overview

There are three main types of shields, Atlantis, Starship, and Shuttle. While operational shields also provide jamming abilities against Transporters.

Atlantis Shields

Atlantis shields once again envelop the entire ship, providing protection and atmosphere. They do not possess individual faces but rather having a 'bank' with a capacity of 60,000. They provide complete protection with no damage bleadthrough, at the cost of no computer core abilities or shield recharge. Once damaged the shield cannot be regenerated until out of combat.

Starship Shields

Starship Shields come in 3 sub types (Covariant, Resilient, Regenerative), and have 6 'faces' which can be individually depleted (once that occurs damage will be transmitted directed to plating/hull). However, these shields have bleadthrough which means some proportion of damage can bypass the shields.

Diverting power Each face has its own health. Also, you can divert energy between faces. The shield has 8 modes for diverting power:

-1. Balance 0. No priority 1. Front 2. Back 3. Left 4. Right 5. Up 6. Down

Covariant

   60,000 max shield power.
   10,000 max per face.
   Regenerates only when not being fired upon.
   Reduces projectile damage by 90%.

Resilient

   45,000 max shield power.
   7,500 max per face.
   Regenerates only when not being fired upon.
   Reduces projectile damage by 95%.

Regenerative

   30,000 max shield power.
   5,000 max per face.
   Regenerates in and out of combat. Regeneration rate in combat is much slower than out of combat. Regeneration is less energy intensive than other shields.
   Reduces projectile damage by 90%.


Shuttle Shields

Select TSCM Shuttles such as the Type 11 Shuttle or the Puddle Jumper posses shields that are look like Starship Shields but similar to Atlantis Shields only have a single bank.