The sensor array gives you a way to determine your enemy's hull strength, shield strength and if applicable, armour strength.
Wire inputs/outputs It has one wire input, the target entity you want information about. If you target a ship core, you'll get the whole ship's health and its shield generator's status too if it has one.
As for outputs, it depends on what you wired as the target.
- Health - The amount of hull strength the target has.
- Max Health - The maximum hull strength the target has.
- Plating - For a ship core, this is the plating amount. Ranges from 0 to 100.
- Shields - For a shuttle, this is the shuttle's current shield strength. Ranges from 0 to 100.
- Armour - For a type 11/class 2 shuttle (or a mod+'s ship core) this is the current armour health.
- Shield Emitter - If your target is a ship core with a starship shield, then this is its total charge.
- Shield Active - 1 if your target's starship shield is raised, 0 otherwise.
The sensor array is also required for specific starfall functions, such as deep scans.