Overview

The ship core is vital to any ship that wants to take part in combat. With it installed, all your ship's props will have a combined health instead of being destroyed piece by piece. All of the weapon entities here need a ship core to be able to fire.

If you use all weapons of the same type (e.g all phaser beams/turrets) then you gain a 20% damage bonus to those weapons. This applies only to Ion lasers, beam emitters, phaser emitters and turrets.

Wire inputs:

  • Enable Emitters - Turns on any Pulsar Emitters you have on your ship, causing them to fire at nearby targets.
  • Self Destruct - For when there's no other way out.
  • Deploy Armour - Currently only for mod+ due to balance issues. Deploys ablative armour on your ship's hull, adding 500,000 effective health and reducing incoming damage by 25%. Larger ships use more energy to deploy.
  • Enable Plating - Enables the core's plating and health regeneration. This will use up energy.
  • Repair Target - Sets the entity to target with the repair beam.
  • Fire Repair Beam - Fires the repair beam at the set target (requires repair beam emitters to be present on the ship firing the beam).

Mechanics

When taking health damage, wire screens will randomly spark and flicker. Repairs health at the maximum of 5000 HP or 2.5% of max HP per second after not taking damage for 15 seconds.

Has a light shield called 'plating' will absorb some damage, requires energy to charge. Plating takes 500 energy per second to charge.

The ratio of hull damage to plating damage is 0.0005

Variants

If you wish, you can choose to specialize your core towards a certain aspect, which will affect how everything on the ship operates.

  • Standard
    • All stats at 100%.
  • Tactical
    • Fire rate: +25%
    • Hull damage taken: +10%
    • All other stats 100%.
  • Engineering
    • Hull strength: +25%
    • Fire rate: -10%
    • All other stats 100%.
  • Science
    • Shield strength: +25%
    • Weapon strength: -10%
    • All other stats 100%.