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Fires Star Trek style beams other than phasers. Usage is the same as for the Ion laser and phaser emitter, as is the energy usage equation.
Fires Star Trek style beams other than phasers. Usage is the same as for the Ion laser and phaser emitter, as is the energy usage equation.
Energy usage
Equation for energy usage:


Energy per bust = BaseEnergy * ( 0.3 * Strength )^2 * ( Refire Rate * 0.5 )
Energy per bust = BaseEnergy * ( 0.3 * Strength )^2 * ( Refire Rate * 0.5 )


Variants
Variants:
 
    Disruptor
        Base energy consumption is 750.
        Beam fires for 2 seconds.
        Does 600 damage every 0.5 seconds (2400 damage total per discharge).
    Tetryon
        Base energy consumption is 625.
        Beam fires for 2 seconds.
        Base recharge rate is 1.5x as fast as phasers.
        Does 200 damage every 0.5 seconds (800 damage total per discharge).
        Does a large bonus amount of damage to shields.
    Antiproton
        Base energy consumption is 750.
        Beam fires for 1 second.
        Base recharge rate is 2.5x as fast as phasers.
        Has a 5% chance to critical hit, causing 2x more damage than a normal hit.
        Does 200 damage every 0.5 seconds, or 400 on a critical hit.
        Does 45 shield damage, or 90 on crit.
        Crits are rolled per hit, rather than per burst.
    Plasma
        Base energy consumption is 750.
        Beam fires for 2.5 seconds.
        Base recharge rate is 1.25x as fast as phasers.
        Does 150 damage every 0.5 seconds.
        Also adds a damage over time effect, which does 250 damage once per second for 4 seconds.
        The damage over time only applies when hitting hull directly, not through shields.
    Polaron
        Base energy consumption is 750.
        Beam fires for 2.5 seconds.
        Base recharge rate is 1.2x as fast as phasers.
        Does 300 damage every 0.5 seconds (1500 per discharge).
        Drains 200 * ( Strength / 10 ) energy from the target per hit. Has a 5% chance to disable a type 11 shuttle's engines on hit for 1-3 seconds.


*Disruptor
**Energy consumption: 750
**Fire duration: 2.00 seconds
**Recharge multiplier: 1
**Damage per second when firing: 1800
**Shield damage per second when firing: 220
*Tetryon
**Energy consumption: 625
**Fire duration: 2.00 seconds
**Recharge multiplier: 1
**Damage per second when firing: 600
**Shield damage per second when firing: 300
*Antiproton
**Energy consumption: 750
**Fire duration: 1.00 seconds
**Recharge multiplier: 2.5
**Damage per second when firing: 1725
**Shield damage per second when firing: 180
**Crits are rolled per hit, rather than per burst.
*Plasma
**Energy consumption: 750
**Fire duration: 2.50 seconds
**Recharge multiplier: 1.25
**Damage per second when firing: 450
**Shield damage per second when firing: 40
*Polaron
**Energy consumption: 750
**Fire duration: 2.50 seconds
**Recharge multiplier: 1.2
**Damage per second when firing: 1350
**Shield damage per second when firing: 250
*Phaser/TMP Phaser/TOS Phaser
*Phaser/TMP Phaser/TOS Phaser
***Energy consumption: 750
**Energy consumption: 750
***Fire duration: 2.00 seconds
**Fire duration: 2.50 seconds
***Recharge multiplier: 1
**Recharge multiplier: 1
***Damage per second when firing: 1800
**Damage per second when firing: 1800
***Shield damage per second when firing: 220
**Shield damage per second when firing: 200
    Proton
*Proton
        Base energy consumption is 875.
**Energy consumption: 875
        Beam fires for 1.5 seconds.
**Fire duration: 1.50 seconds
        Does 400 damage every 0.5 seconds (1200 per discharge).
**Recharge multiplier: 1
        Does 75% damage through shields, regardless of shield type.
**Damage per second when firing: 1200
    Protonic Polaron
**Shield damage per second when firing: 100
        Base energy consumption is 875.
*Protonic Polaron
        Beam fires for 2 seconds.
**Energy consumption: 875
        Does 350 damage every 0.5 seconds (1050 per discharge).
**Fire duration: 2.00 seconds
        Does 37.5% damage through shields, regardless of shield type.
**Recharge multiplier: 1
        Drains 100 * ( Strength / 10 ) energy from the target per hit. Has a 5% chance to disable a type 11 shuttle's engines on hit for 1-3 seconds.
**Damage per second when firing: 1050
    Spiral Wave Disruptor
**Shield damage per second when firing: 100
        Base energy consumption is 750.
*Spiral Wave Disruptor
        Beam fires for 2 seconds.
**Energy consumption: 750
        Does 600 damage every 0.5 seconds (2400 per discharge).
**Fire duration: 2.00 seconds
    Voth Antiproton
**Recharge multiplier: 1
        Base energy consumption is 750.
**Damage per second when firing: 1800
        Beam fires for 2 seconds.
**Shield damage per second when firing: 220
        Does 540 damage every 0.5 seconds (2160 per discharge).
*Voth Antiproton
        Has a 5% chance per hit to reduce the target ship's weapon damage by 10% for 10 seconds.
**Energy consumption: 750
    Destabalising Tetryon
**Fire duration: 2.00 seconds
        Base energy consumption is 625.
**Recharge multiplier: 1
        Beam fires for 2 seconds.
**Damage per second when firing: 1620
        Base recharge rate is 1.5x as fast as phasers.
**Shield damage per second when firing: 200
        Does 200 damage every 0.5 seconds (800 damage total per discharge).
*Destabalising Tetryon
        Applies a non-stacking drain effect on hitting a shield which drains power from all faces.
**Energy consumption: 625
    Chroniton
**Fire duration: 2.00 seconds
        Base energy consumption is 750.
**Recharge multiplier: 1
        Beam fires for 1 second.
**Damage per second when firing: 600
        Base recharge rate is 2x as fast as phasers.
**Shield damage per second when firing: 100
        Does 500 damage every 0.5 seconds (1000 damage total per discharge).
*Chroniton
        Has a 5% chance to apply a non-stacking slowdown effect on shuttles, or cut the engines of CAP ships.
**Energy consumption: 750
**Fire duration: 1.00 seconds
**Recharge multiplier: 1
**Damage per second when firing: 1500
**Shield damage per second when firing: 200


=== Stargate Beam Emitter ===  
=== Stargate Beam Emitter ===  

Revision as of 16:53, 29 December 2025

TSCM has a comprehensive set of weapons that can be used in ship to ship combat.


Typical wire inputs

Fire - Fires the weapon.

Target - Sets the location for the torpedoes to home in on, typically in the form of a Vector.

Track Delay - Sets how long before the torpedoes should start tracking their target.

Set Type - Sets the type for weapon entities with sub variants (e.g. the beam emitter).

Strength - How strong the beam should be. Values are from 1 to 10, the default is 10. Lower strengths use less energy.

Refire Rate - How quickly the beam should recharge. Values are from 1 to 10, the default is 1. Higher rates significantly increase energy usage.


Ion Laser

Based off the Ion cannons in Homeworld 2, this is a directed energy laser. It fires for 7 seconds, doing 1500 damage every second at max strength.

Firing arc: 180 degrees above the emitter. Energy = ( 0.3 * Strength )^2 * ( Refire Rate * 0.5 ) * 1000


Keeper Laser

Based on the "Keepers" from Homeworld 2, this fires a sustained beam directly from the emitter. As long as the fire input remains 1, and the emitter has energy and water available, the beam will continue firing. At full strength it does 2500 damage.


Energy = Strength * 0.1 * 2500

The default strength uses: 10 * 0.1 * 2500 = 2,500 energy per second.

The emitter uses water as follows: Water per second = Strength * 0.1 * 200

If no water is present for ( 20 * 10 / Strength ) seconds, the emitter overheats, and will take 50 seconds to recharge and cool down.


Pulsar Emitter

Based off weapons of the same name in Homeworld 2, these are small anti-fighter laser emitters. They are controlled by the ship core they are connected to, and take energy and targeting directly from it.

Usage Press your use key on your ship core to select players to target. When you enable the emitters on the core, they'll auto fire on the best target belonging to any players set to be targeted that's in range.

Energy per shot = 500

Ship Cannon

Fires 5 large projectiles per burst from the cannon. Shots take 5 seconds to reload after all shots are fired.

Energy per shot = 500

Phaser

A Star Trek style energy laser weapon. Fires a phaser beam from an emitter strip. Mechanics are very similar to the Ion laser, with 2 simple differences:

Fires in bursts of 3 seconds instead of 7. Energy usage = ( 0.3 * Strength )^2 * ( Refire Rate * 0.5 ) * 750.


Damage = 600 damage every 0.5 seconds (2400 damage total per burst).

Torpedo Launcher

The torpedo launcher fires Star Trek style torpedo projectiles that can track targets. There is a 5% chance that, on reloading, the launcher will load extra torpedoes. The maximum loaded from a bonus load is a total of 3 torpedoes.

Torpedoes have a 10 second maximum lifetime. If they have not hit anything after this time, they will explode.


Class: torpedo_launcher Firing arc: 72.5 degrees cone in front of the launcher.


Variants:

  • Biomolecular:
    • Loading time: 4.00 seconds
    • Energy per torpedo: 5000
    • Torpedo speed (hammer units/s): 3500
    • Damage per hit: 3000
  • Chroniton
    • Loading time: 4.00 seconds
    • Energy per torpedo: 3750
    • Torpedo speed (hammer units/s): 3000
    • Damage per hit: 3750
  • Photon
    • Loading time: 2.00 seconds
    • Energy per torpedo: 2500
    • Torpedo speed (hammer units/s): 3500
    • Damage per hit: 3000
  • Photon(TMP)
    • Loading time: 2.50 seconds
    • Energy per torpedo: 2500
    • Torpedo speed (hammer units/s): 3500
    • Damage per hit: 3000
  • Photon(TOS)
    • Loading time: 2.50 seconds
    • Energy per torpedo: 2500
    • Torpedo speed (hammer units/s): 3500
    • Damage per hit: 3000
  • Plasma
    • Loading time: 5.00 seconds
    • Energy per torpedo: 7500
    • Torpedo speed (hammer units/s): 1000
    • Damage per hit: 6000
  • Quantum
    • Loading time: 4.00 seconds
    • Energy per torpedo: 5000
    • Torpedo speed (hammer units/s): 2500
    • Damage per hit: 6000
  • Transphasic
    • Loading time: 4.00 seconds
    • Energy per torpedo: 15000
    • Torpedo speed (hammer units/s): 4000
    • Damage per hit: 3750
  • Transphasic Chronition
    • Loading time: 4.00 seconds
    • Energy per torpedo: 7500
    • Torpedo speed (hammer units/s): 3500
    • Damage per hit: 3000
  • Tricobalt
    • Loading time: 10.00 seconds
    • Energy per torpedo: 25000
    • Torpedo speed (hammer units/s): 1000
    • Damage per hit: 30000

Beam Emitter

Fires Star Trek style beams other than phasers. Usage is the same as for the Ion laser and phaser emitter, as is the energy usage equation.

Energy per bust = BaseEnergy * ( 0.3 * Strength )^2 * ( Refire Rate * 0.5 )

Variants:

  • Disruptor
    • Energy consumption: 750
    • Fire duration: 2.00 seconds
    • Recharge multiplier: 1
    • Damage per second when firing: 1800
    • Shield damage per second when firing: 220
  • Tetryon
    • Energy consumption: 625
    • Fire duration: 2.00 seconds
    • Recharge multiplier: 1
    • Damage per second when firing: 600
    • Shield damage per second when firing: 300
  • Antiproton
    • Energy consumption: 750
    • Fire duration: 1.00 seconds
    • Recharge multiplier: 2.5
    • Damage per second when firing: 1725
    • Shield damage per second when firing: 180
    • Crits are rolled per hit, rather than per burst.
  • Plasma
    • Energy consumption: 750
    • Fire duration: 2.50 seconds
    • Recharge multiplier: 1.25
    • Damage per second when firing: 450
    • Shield damage per second when firing: 40
  • Polaron
    • Energy consumption: 750
    • Fire duration: 2.50 seconds
    • Recharge multiplier: 1.2
    • Damage per second when firing: 1350
    • Shield damage per second when firing: 250
  • Phaser/TMP Phaser/TOS Phaser
    • Energy consumption: 750
    • Fire duration: 2.50 seconds
    • Recharge multiplier: 1
    • Damage per second when firing: 1800
    • Shield damage per second when firing: 200
  • Proton
    • Energy consumption: 875
    • Fire duration: 1.50 seconds
    • Recharge multiplier: 1
    • Damage per second when firing: 1200
    • Shield damage per second when firing: 100
  • Protonic Polaron
    • Energy consumption: 875
    • Fire duration: 2.00 seconds
    • Recharge multiplier: 1
    • Damage per second when firing: 1050
    • Shield damage per second when firing: 100
  • Spiral Wave Disruptor
    • Energy consumption: 750
    • Fire duration: 2.00 seconds
    • Recharge multiplier: 1
    • Damage per second when firing: 1800
    • Shield damage per second when firing: 220
  • Voth Antiproton
    • Energy consumption: 750
    • Fire duration: 2.00 seconds
    • Recharge multiplier: 1
    • Damage per second when firing: 1620
    • Shield damage per second when firing: 200
  • Destabalising Tetryon
    • Energy consumption: 625
    • Fire duration: 2.00 seconds
    • Recharge multiplier: 1
    • Damage per second when firing: 600
    • Shield damage per second when firing: 100
  • Chroniton
    • Energy consumption: 750
    • Fire duration: 1.00 seconds
    • Recharge multiplier: 1
    • Damage per second when firing: 1500
    • Shield damage per second when firing: 200

Stargate Beam Emitter

Fires either the Asgard Beam, or Ori Beam from Stargate. Time it takes to fire depends the distance to the target, which can have a large effect on effective DPS.

Class name: sg_beam_emitter

Variants:

  • Asgard Plasma
      • Energy consumption: 750
      • Fire duration: 2.00 seconds
      • Recharge multiplier: 1
      • Damage per second when firing: 2250
      • Shield damage per second when firing: 150
  • Ori Beam
      • Energy consumption: 750
      • Fire duration: 2.00 seconds
      • Recharge multiplier: 1
      • Damage per second when firing: 2700
      • Shield damage per second when firing: 100