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20 December 2025

  • 20:4820:48, 20 December 2025 Computer Core (hist | edit) [1,246 bytes] Admin (talk | contribs) (Created page with "Computer Core The computer core grants access to special combat focused abilities. Configurations The computer core inherits its configuration from the type of ship core you have chosen. So for instance, a tactical ship core will have a computer core in the tactical configuration. Each configuration can use 3 of its own type of ability, 1 of the other types and universal typed abilities. A standard core with no speciality can use up to 2 of a speciality type's abilitie...")
  • 20:4720:47, 20 December 2025 Cloaking Device (hist | edit) [433 bytes] Admin (talk | contribs) (Created page with "The cloaking device hides your ship from others view, jams their sensors and prevents their targeting systems from locking on. It requires a ship core to function, and enough energy. If you fire any weapon from your ship, or take too much damage while cloaked, you will decloak. If you decloaked from damage, the cloaking device will take significantly longer to recharge. Wire inputs Activate - Activates the cloaking device.")
  • 20:4620:46, 20 December 2025 Forcefield Emitter (hist | edit) [803 bytes] Admin (talk | contribs) (Created page with "The forcefield emitter projects a solid energy barrier around itself, allowing you to block off areas of your ship/station. You can either place an emitter down which will automatically detect the size of its surroundings and create a forcefield wall, or you can right click an existing prop with the forcefield tool to convert it into a forcefield. Wire inputs Activate - Turns the forcefield on or off. Level - Sets the strength of the forcefield, between 1 and 1...")
  • 20:4620:46, 20 December 2025 Sensor Array (hist | edit) [974 bytes] Admin (talk | contribs) (Created page with "The sensor array gives you a way to determine your enemy's hull strength, shield strength and if applicable, armour strength. Wire inputs/outputs It has one wire input, the target entity you want information about. If you target a ship core, you'll get the whole ship's health and its shield generator's status too if it has one. As for outputs, it depends on what you wired as the target. Health - The amount of hull strength the target has. Max Health - The maxi...")
  • 20:4220:42, 20 December 2025 Transporters (hist | edit) [870 bytes] Admin (talk | contribs) (Created page with "Transporter Pad The transporter pad is a Star Trek stlye transporter, with 6 individual pads. Each pad can beam in an entity to it. Wire inputs Beam to pads - Beams all target entities to the transporter pad. Beam from pads - Beams any entities on the transporter pad to the input vector destination. Beam to vector - Beams the first target entity to the input vector destination. Energise pad - Beams up the target for the given pad, e.g. firing 2 beams up...")
  • 20:4020:40, 20 December 2025 Ship Drives (hist | edit) [364 bytes] Admin (talk | contribs) (Created page with "The ship drive provides a way to teleport ships or stations to other parts of the map. The drive does not require power. Wire inputs Activate - Tells the drive to jump to the destination vector. Destination - Tells the drive where to warp to. Angle Offset - Input an angle to rotate the ship by when it next jumps. Rotation is done with world angles.")
  • 20:3820:38, 20 December 2025 Ship Core (hist | edit) [3,179 bytes] Admin (talk | contribs) (Created page with "The ship core is vital to any ship that wants to take part in combat. With it installed, all your ship's props will have a combined health instead of being destroyed piece by piece. All of the weapon entities here need a ship core to be able to fire. If you use all weapons of the same type (e.g all phaser beams/turrets) then you gain a 20% damage bonus to those weapons. This applies only to Ion lasers, beam emitters, phaser emitters and turrets. Wire inputs Enable...")
  • 20:2320:23, 20 December 2025 TSCM Entities (hist | edit) [750 bytes] Admin (talk | contribs) (Created page with "List of TSCM Entities (does not include Stargazer, shuttles, personal weapons): *Ship Core *Ship Drives *Transporter Pad *Sensor Array *Forcefield Emitter *Cloaking Device *Shields *Computer Core *Weapons#Ion Laser *Keeper Laser *Pulsar Emitter *Ship Cannon *Pulse Emitter *Phaser *Torpedo Launcher *Tractor Beam *Beam Emitter *Ship Turret *Cruise Missile Launcher *SAM Launcher")
  • 19:5119:51, 20 December 2025 History (hist | edit) [67 bytes] Admin (talk | contribs) (Created page with "The server has been in existence since 2011. === Major Events ===")
  • 19:4819:48, 20 December 2025 Factions (hist | edit) [147 bytes] Admin (talk | contribs) (Created page with "The server has a built in faction system, which can be accessed via typing !fmenu. === List of Factions === * Luna * Wayland-Yutani * Foundation")
  • 19:3119:31, 20 December 2025 Weapons (hist | edit) [8,667 bytes] Admin (talk | contribs) (Created page with "=== Ion Laser === Based off the Ion cannons in Homeworld 2, this is a directed energy laser. It fires for 7 seconds, doing 1500 damage every second at max strength. Firing arc: 180 degrees above the emitter. Wire inputs Fire - Fires the laser! Target - The vector location to fire at. The laser can only fire at targets above the emitter. Strength - How strong the beam should be. Values are from 1 to 10, the default is 10. Lower strengths use less energy....")
  • 19:1619:16, 20 December 2025 Shields (hist | edit) [1,960 bytes] Admin (talk | contribs) (Created page with "Shields are the first layer of defence in ship combat. == Overview == There are three main types of shields, Atlantis, Starship, and Shuttle. While operational shields also provide jamming abilities against Transporters. == Atlantis Shields == Atlantis shields once again envelop the entire ship, providing protection and atmosphere. They do not possess individual faces but rather having a 'bank' with a capacity of 60,000. They provide complete protec...")
  • 19:0319:03, 20 December 2025 Stargazer (hist | edit) [1,799 bytes] Admin (talk | contribs) (Created page with "Stargazer is the custom life support addon for the server, all of the entities and config for Stargazer can be found in the Stargazer tool-tab. == Overview == The heart of Stargazer is the Stargazer Node (stargazer_node), which links various entities to it. Unlike other life support addons, there is no storage, and only one way to generate energy. All Stargazer entities can be controlled via wiremod. == Energy Core == The Energy Core (stargazer_energy_core) is the...")
  • 18:5318:53, 20 December 2025 Stargate (Entity) (hist | edit) [976 bytes] Admin (talk | contribs) (Created page with "Stargate's are implemented via [https://steamcommunity.com/workshop/filedetails/?id=180077636Carter's Addon Pack (CAP)] with some modification provided by Person8880. Stargates in lore are transportation mechanics between two gates, and in the server they play a very similar role. == Overview == Stargates come in various flavours (Milky Way, Pegasus, Universe, Infintiy), however each behave in the same fashion. When spawned a Stargate will have a default address...")
  • 17:1117:11, 20 December 2025 World (hist | edit) [954 bytes] Admin (talk | contribs) (Created page with "TSCM has three main galaxies, those being Universe (Uni), Pegasus, and Milky Way. There are also several areas outside of the main galaxy bounds such as the Build Rooms, spawn, members only areas, and other hidden zones. Each galaxy has a collection of planets, as well as asteroids. Most of the main bodies in each galaxy can be reached via the spawn room. == Universe == Universe has three planets (Hiigara, Lava, and Desert). Universe servers as the m...")
  • 16:5316:53, 20 December 2025 Planets (hist | edit) [795 bytes] Admin (talk | contribs) (Created page with "TSCM has three main galaxies, those being Universe (Uni), Pegasus, and Milky Way. There are also several areas outside of the main galaxy bounds such as the Build Rooms, spawn, members only areas, and other hidden zones. == Universe == == Pegasus == == Milky Way ==")